MapleThiefCompendium

Monsters

Every row of the game's monster table, from the gentle Blue Snail of the first fields to Balrog at the end of the story. Each monster's page says where it lives, what it drops with the real odds, which quests need it or its drops, and how hard it hits.

The figures come from the monster table (mob.dat), the maps' spawn lists and the quest scripts, read by the compendium's knowledge base. The rules behind them (drop rolls, contact damage, avoid and evade) are those of the mechanics notes.

The monster table has 69 rows: 5 bosses, 1 summoned bomb, and the field monsters. Click a column's header to sort by it.

NameKoreanLevelHPEXPEXP per HPMesoTypeMaps
Blue Snail, move (first frame)Blue Snail파란달팽이82070.35012-18monster11
Red Snail, move (first frame)Red Snail빨간달팽이1140100.25016-25monster11
Slime, move (first frame)Slime슬라임1655120.21820-31monster5
Stump, move (first frame)Stump스텀프1460120.20020-31monster7
Pig, move (first frame)Pig돼지2285160.18827-40monster2
Orange Mushroom, move (first frame)Orange Mushroom주황버섯2590170.18928-43monster2
Ribbon Pig, move (first frame)Ribbon Pig리본돼지32180230.12839-58monster2
Octopus, move (first frame)Octopus옥토퍼스34210250.11942-63monster2
Dark Stump, move (first frame)Dark Stump다크스텀프29260260.10043-64monster2
Green Mushroom, move (first frame)Green Mushroom초록버섯37260270.10446-69monster4
Bubbling, move (first frame)Bubbling버블링40380320.08454-81monster1
Axe Stump, move (first frame)Axe Stump엑스텀프41500360.07260-90monster2
Horned Mushroom, move (first frame)Horned Mushroom뿔버섯44600390.06565-98monster3
Blue Mushroom, move (first frame)Blue Mushroom파란버섯38300290.09749-74monster3
Zombie Mushroom, move (first frame)Zombie Mushroom좀비버섯46800450.05673-110monster3
Dark Axe Stump, move (first frame)Dark Axe Stump다크엑스텀프42750430.05770-105monster2
Evil Eye, move (first frame)Evil Eye이블아이49950480.05180-120monster3
Sentinel, move (first frame)Sentinel스톤볼771,900700.037116-174monster2
Ice Sentinel, move (first frame)Ice Sentinel아이스스톤볼802,200740.034124-186monster4
Fire Sentinel, move (first frame)Fire Sentinel파이어스톤볼822,510790.031130-195monster3
Brown Tanny, move (first frame)Brown Tanny브라운 테니501,410570.04092-139monster4
Pink Tanny, move (first frame)Pink Tanny핑크 테니531,540600.03997-146monster3
Curse Eye, move (first frame)Curse Eye커즈아이521,100520.04785-128monster3
Star Pixie, move (first frame)Star Pixie스타픽시641,900670.035110-165monster2
Jr. Pepe, move (first frame)Jr. Pepe주니어페페762,710810.030132-198monster2
Panda Teddy, move (first frame)Panda Teddy팬더 테니742,300750.033123-184monster2
Dark Jr. Pepe, move (first frame)Dark Jr. Pepe다크주니어페페802,810820.029135-202monster0
Cold Eye, move (first frame)Cold Eye콜드아이541,400580.04194-141monster2
Jr. Cerebes, move (first frame)Jr. Cerebes주니어불독1156,6001250.019204-307monster1
Lunar Pixie, move (first frame)Lunar Pixie루나픽시722,000700.035116-174monster4
Skeleton Rookie, move (first frame)Skeleton Rookie스켈레톤 쫄병1057,3001290.018208-312monster2
Dark Jr. Cerebes, move (first frame)Dark Jr. Cerebes다크주니어불독1207,0001290.018211-316monster1
Firebomb, move (first frame)Firebomb파이어봄1075,3001130.021184-277monster2
Jr. Yeti, move (first frame)Jr. Yeti주니어예티783,020850.028138-207monster3
Dark Jr. Yeti, move (first frame)Dark Jr. Yeti다크주니어예티813,270880.027144-216monster2
Luster Pixie, move (first frame)Luster Pixie러스터픽시752,200740.034121-182monster2
Blue Firebomb, move (first frame)Blue Firebomb블루파이어봄1115,0001110.022182-273monster1
Grupin, move (first frame)Grupin그류핀611,700640.038104-157monster3
Lioner, move (first frame)Lioner라이오너661,800660.037109-164monster3
Cellion, move (first frame)Cellion샐리온561,600610.038100-150monster3
Hector, move (first frame)Hector헥터833,440900.026147-220monster2
Skeleton Soldier, move (first frame)Skeleton Soldier스켈레톤 사병1097,5001310.017212-318monster2
Minor Zombie, move (first frame)Minor Zombie마이너좀비987,2401270.018204-307monster1
Coolie Zombie, move (first frame)Coolie Zombie쿨리좀비1087,4001300.018210-315monster2
White Fang, move (first frame)White Fang화이트팽873,640930.026152-229monster2
Officer Skeleton, move (first frame)Officer Skeleton스켈레톤 장교1307,8001370.018224-336monster1
Pepe, move (first frame)Pepe페페794,5101010.022162-243monster3
Dark Pepe, move (first frame)Dark Pepe다크 페페884,6401030.022168-252monster1
Yeti, move (first frame)Yeti예티703,000830.028134-201monster0
Dark Yeti, move (first frame)Dark Yeti다크예티935,8101150.020185-278monster0
Lucida, move (first frame)Lucida루이넬732,010710.035116-175monster1
Sheep, move (first frame)Sheep양853,820950.025154-231monster1
Black Sheep, move (first frame)Black Sheep검은양904,000970.024159-238monster1
Cerebes, move (first frame)Cerebes불독1258,2001390.017226-339monster1
Bain, move (first frame)Bain파이어독1309,0001450.016236-355monster1
Cube Slime, move (first frame)Cube Slime큐브슬라임874,200990.024160-241monster2
Blue Cube Slime, move (first frame)Blue Cube Slime파란큐브슬라임944,4001020.023167-250monster1
Rumo, move (first frame)Rumo루모1005,0001090.022177-266monster2
Reinforced Iron, move (first frame)Reinforced Iron강화아이언뮤테965,8001150.020186-279monster1
Mithril Mutae, move (first frame)Mithril Mutae미스릴뮤테955,5001130.021182-273monster1
Reinforced Mithr, move (first frame)Reinforced Mithr강화미스릴뮤테985,8001160.020187-280monster1
Neo Huroid, move (first frame)Neo Huroid네오휴로이드1036,5001220.019198-297monster1
Homun, move (first frame)Homun호문1015,2001110.021180-271monster1
Malady, move (first frame)Malady멜러디6015,0002,0000.1334,000-6,000boss2
Malady Bomb, move (first frame)Malady Bomb멜러디폭탄25100.000summon0
Werewolf, move (first frame)Werewolf웨어울프10023,0003,5000.1528,000-12,000boss1
Homunscullo, move (first frame)Homunscullo호문스쿨러13548,00010,0000.20816,000-24,000boss3
Yeti, move (first frame)Yeti예티12132,0005,0000.15612,000-18,000boss1
Balrog, move (first frame)Balrog발록15080,00018,0000.22524,000-36,000boss1

Level scaling

Monster Carnival is the one mode where a monster's level depends on the hero. When a monster is loaded during a round, the game takes half the hero's ATT plus DEF (rounded down) as a target and compares the monster's level with it:

The second case looks like a sign slip in the original game: the intent was probably to raise weak monsters toward the hero, as the first case lowers strong ones. The level is what the evade, miss, avoid and contact damage rules read, so in a round a weak hero meets monsters with lower levels and, for the strong ones, more HP. A kill in a round gives no EXP, no drops and no quest progress; it adds carnival points instead.

Each monster's page works the rule out for three heroes with the base stats of levels 20, 40 and 60, one inside each round's level range.

In version 1.5 no map object runs the scripts that start the mode (the Spiegelman scripts are never named by a map), so it cannot be reached in play.