Monsters
Every row of the game's monster table, from the gentle Blue Snail of the first fields to Balrog at the end of the story. Each monster's page says where it lives, what it drops with the real odds, which quests need it or its drops, and how hard it hits.
The figures come from the monster table (mob.dat), the maps' spawn lists and the quest scripts, read by the compendium's knowledge base. The rules behind them (drop rolls, contact damage, avoid and evade) are those of the mechanics notes.
The monster table has 69 rows: 5 bosses, 1 summoned bomb, and the field monsters. Click a column's header to sort by it.
| Name | Korean | Level | HP | EXP | EXP per HP | Meso | Type | Maps |
|---|---|---|---|---|---|---|---|---|
| 파란달팽이 | 8 | 20 | 7 | 0.350 | 12-18 | monster | 11 | |
| 빨간달팽이 | 11 | 40 | 10 | 0.250 | 16-25 | monster | 11 | |
| 슬라임 | 16 | 55 | 12 | 0.218 | 20-31 | monster | 5 | |
| 스텀프 | 14 | 60 | 12 | 0.200 | 20-31 | monster | 7 | |
| 돼지 | 22 | 85 | 16 | 0.188 | 27-40 | monster | 2 | |
| 주황버섯 | 25 | 90 | 17 | 0.189 | 28-43 | monster | 2 | |
| 리본돼지 | 32 | 180 | 23 | 0.128 | 39-58 | monster | 2 | |
| 옥토퍼스 | 34 | 210 | 25 | 0.119 | 42-63 | monster | 2 | |
| 다크스텀프 | 29 | 260 | 26 | 0.100 | 43-64 | monster | 2 | |
| 초록버섯 | 37 | 260 | 27 | 0.104 | 46-69 | monster | 4 | |
| 버블링 | 40 | 380 | 32 | 0.084 | 54-81 | monster | 1 | |
| 엑스텀프 | 41 | 500 | 36 | 0.072 | 60-90 | monster | 2 | |
| 뿔버섯 | 44 | 600 | 39 | 0.065 | 65-98 | monster | 3 | |
| 파란버섯 | 38 | 300 | 29 | 0.097 | 49-74 | monster | 3 | |
| 좀비버섯 | 46 | 800 | 45 | 0.056 | 73-110 | monster | 3 | |
| 다크엑스텀프 | 42 | 750 | 43 | 0.057 | 70-105 | monster | 2 | |
| 이블아이 | 49 | 950 | 48 | 0.051 | 80-120 | monster | 3 | |
| 스톤볼 | 77 | 1,900 | 70 | 0.037 | 116-174 | monster | 2 | |
| 아이스스톤볼 | 80 | 2,200 | 74 | 0.034 | 124-186 | monster | 4 | |
| 파이어스톤볼 | 82 | 2,510 | 79 | 0.031 | 130-195 | monster | 3 | |
| 브라운 테니 | 50 | 1,410 | 57 | 0.040 | 92-139 | monster | 4 | |
| 핑크 테니 | 53 | 1,540 | 60 | 0.039 | 97-146 | monster | 3 | |
| 커즈아이 | 52 | 1,100 | 52 | 0.047 | 85-128 | monster | 3 | |
| 스타픽시 | 64 | 1,900 | 67 | 0.035 | 110-165 | monster | 2 | |
| 주니어페페 | 76 | 2,710 | 81 | 0.030 | 132-198 | monster | 2 | |
| 팬더 테니 | 74 | 2,300 | 75 | 0.033 | 123-184 | monster | 2 | |
| 다크주니어페페 | 80 | 2,810 | 82 | 0.029 | 135-202 | monster | 0 | |
| 콜드아이 | 54 | 1,400 | 58 | 0.041 | 94-141 | monster | 2 | |
| 주니어불독 | 115 | 6,600 | 125 | 0.019 | 204-307 | monster | 1 | |
| 루나픽시 | 72 | 2,000 | 70 | 0.035 | 116-174 | monster | 4 | |
| 스켈레톤 쫄병 | 105 | 7,300 | 129 | 0.018 | 208-312 | monster | 2 | |
| 다크주니어불독 | 120 | 7,000 | 129 | 0.018 | 211-316 | monster | 1 | |
| 파이어봄 | 107 | 5,300 | 113 | 0.021 | 184-277 | monster | 2 | |
| 주니어예티 | 78 | 3,020 | 85 | 0.028 | 138-207 | monster | 3 | |
| 다크주니어예티 | 81 | 3,270 | 88 | 0.027 | 144-216 | monster | 2 | |
| 러스터픽시 | 75 | 2,200 | 74 | 0.034 | 121-182 | monster | 2 | |
| 블루파이어봄 | 111 | 5,000 | 111 | 0.022 | 182-273 | monster | 1 | |
| 그류핀 | 61 | 1,700 | 64 | 0.038 | 104-157 | monster | 3 | |
| 라이오너 | 66 | 1,800 | 66 | 0.037 | 109-164 | monster | 3 | |
| 샐리온 | 56 | 1,600 | 61 | 0.038 | 100-150 | monster | 3 | |
| 헥터 | 83 | 3,440 | 90 | 0.026 | 147-220 | monster | 2 | |
| 스켈레톤 사병 | 109 | 7,500 | 131 | 0.017 | 212-318 | monster | 2 | |
| 마이너좀비 | 98 | 7,240 | 127 | 0.018 | 204-307 | monster | 1 | |
| 쿨리좀비 | 108 | 7,400 | 130 | 0.018 | 210-315 | monster | 2 | |
| 화이트팽 | 87 | 3,640 | 93 | 0.026 | 152-229 | monster | 2 | |
Officer Skeleton | 스켈레톤 장교 | 130 | 7,800 | 137 | 0.018 | 224-336 | monster | 1 |
| 페페 | 79 | 4,510 | 101 | 0.022 | 162-243 | monster | 3 | |
| 다크 페페 | 88 | 4,640 | 103 | 0.022 | 168-252 | monster | 1 | |
Yeti | 예티 | 70 | 3,000 | 83 | 0.028 | 134-201 | monster | 0 |
Dark Yeti | 다크예티 | 93 | 5,810 | 115 | 0.020 | 185-278 | monster | 0 |
| 루이넬 | 73 | 2,010 | 71 | 0.035 | 116-175 | monster | 1 | |
| 양 | 85 | 3,820 | 95 | 0.025 | 154-231 | monster | 1 | |
| 검은양 | 90 | 4,000 | 97 | 0.024 | 159-238 | monster | 1 | |
Cerebes | 불독 | 125 | 8,200 | 139 | 0.017 | 226-339 | monster | 1 |
Bain | 파이어독 | 130 | 9,000 | 145 | 0.016 | 236-355 | monster | 1 |
| 큐브슬라임 | 87 | 4,200 | 99 | 0.024 | 160-241 | monster | 2 | |
| 파란큐브슬라임 | 94 | 4,400 | 102 | 0.023 | 167-250 | monster | 1 | |
| 루모 | 100 | 5,000 | 109 | 0.022 | 177-266 | monster | 2 | |
| 강화아이언뮤테 | 96 | 5,800 | 115 | 0.020 | 186-279 | monster | 1 | |
| 미스릴뮤테 | 95 | 5,500 | 113 | 0.021 | 182-273 | monster | 1 | |
| 강화미스릴뮤테 | 98 | 5,800 | 116 | 0.020 | 187-280 | monster | 1 | |
| 네오휴로이드 | 103 | 6,500 | 122 | 0.019 | 198-297 | monster | 1 | |
| 호문 | 101 | 5,200 | 111 | 0.021 | 180-271 | monster | 1 | |
| 멜러디 | 60 | 15,000 | 2,000 | 0.133 | 4,000-6,000 | boss | 2 | |
| 멜러디폭탄 | 25 | 1 | 0 | 0.000 | summon | 0 | ||
Werewolf | 웨어울프 | 100 | 23,000 | 3,500 | 0.152 | 8,000-12,000 | boss | 1 |
Homunscullo | 호문스쿨러 | 135 | 48,000 | 10,000 | 0.208 | 16,000-24,000 | boss | 3 |
Yeti | 예티 | 121 | 32,000 | 5,000 | 0.156 | 12,000-18,000 | boss | 1 |
Balrog | 발록 | 150 | 80,000 | 18,000 | 0.225 | 24,000-36,000 | boss | 1 |
Level scaling
Monster Carnival is the one mode where a monster's level depends on the hero. When a monster is loaded during a round, the game takes half the hero's ATT plus DEF (rounded down) as a target and compares the monster's level with it:
- above the target, the level drops halfway toward it (rounded down) and the HP rises to 150%;
- below the target, the game adds half the difference instead of subtracting it, and the difference is negative, so the level falls further below the target and the HP stays as it is.
The second case looks like a sign slip in the original game: the intent was probably to raise weak monsters toward the hero, as the first case lowers strong ones. The level is what the evade, miss, avoid and contact damage rules read, so in a round a weak hero meets monsters with lower levels and, for the strong ones, more HP. A kill in a round gives no EXP, no drops and no quest progress; it adds carnival points instead.
Each monster's page works the rule out for three heroes with the base stats of levels 20, 40 and 60, one inside each round's level range.
In version 1.5 no map object runs the scripts that start the mode (the Spiegelman scripts are never named by a map), so it cannot be reached in play.








