Skills and jobs
The hero of the game is a thief with three possible jobs. Every new game starts without a job. From level 10 the first job advancement, given by Dark Lord in Kerning City Village, makes the hero a Rogue. From level 30 the second advancement turns the Rogue into an Assassin, who fights with claws and throwing stars, or a Bandit, who fights with daggers. The third advancement (level 60) and the fourth keep the job and open the higher tiers of its skills.
Jobs
Skills
| Skill | Korean | Branch | Tier | Type | Maximum level |
|---|---|---|---|---|---|
| 일반공격 | Rogue | 1 | Basic attack | 0 | |
| 일반표창공격 | Rogue | 1 | Basic attack | 0 | |
| 럭키세븐 | Rogue | 1 | Active attack | 15 | |
| 더블스텝 | Rogue | 1 | Active attack | 15 | |
| 님블바디 | Rogue | 1 | Passive | 20 | |
| 다크사이트 | Rogue | 1 | Buff | 5 | |
| 크리티컬스로우 | Assassin | 2 | Passive | 15 | |
| 드레인 | Assassin | 2 | Active attack | 10 | |
| HP마스터리 | Assassin | 2 | Passive | 15 | |
| MP마스터리 | Assassin | 2 | Passive | 15 | |
| 어벤져 | Assassin | 2 | Active attack | 15 | |
| 무기마스터리 | Assassin | 3 | Passive | 15 | |
| 집중 | Assassin | 3 | Buff | 10 | |
| 쉐도우웹 | Assassin | 3 | Active attack | 10 | |
| 쉐도우파트너 | Assassin | 4 | Buff | 20 | |
| 크리티컬스텝 | Bandit | 2 | Passive | 15 | |
| 새비지블로우 | Bandit | 2 | Active attack | 15 | |
| HP마스터리 | Bandit | 2 | Passive | 15 | |
| MP마스터리 | Bandit | 2 | Passive | 15 | |
| 픽파킷 | Bandit | 2 | Buff | 10 | |
| 무기마스터리 | Bandit | 3 | Passive | 15 | |
| 집중 | Bandit | 3 | Buff | 10 | |
| 메소가드 | Bandit | 3 | Buff | 10 | |
| 부메랑스텝 | Bandit | 4 | Active attack | 20 |
Job advancements
Every job advancement the scripts make, by chapter. All conditions of a row must hold together.
| Chapter | Advancement | Job | Given by | Conditions |
|---|---|---|---|---|
| 1 | Advancement 1: Rogue | Rogue | Dark Lord in Kerning City Village (Kerning City) | what Job Advancement Evaluation needs at hand; level 10 or higher; Job Advancement Evaluation in progress; Job Advancement Evaluation completed on the spot (its needs taken, its rewards given) |
| 1 | Advancement 2: Assassin | Assassin | Dark Lord in Kerning City Village (Kerning City) | level 30 or higher; Job Advancement Evaluation done; Job Advance not started; 1 free slot in the equipment inventory |
| 1 | Advancement 2: Bandit | Bandit | Dark Lord in Kerning City Village (Kerning City) | level 30 or higher; Job Advancement Evaluation done; Job Advance not started; 1 free slot in the equipment inventory |
| 2 | Advancement 2: Assassin | Assassin | Dark Lord in Kerning City Village (Kerning City) | one job advancement made; level 30 or higher; 1 free slot in the equipment inventory |
| 2 | Advancement 2: Bandit | Bandit | Dark Lord in Kerning City Village (Kerning City) | one job advancement made; level 30 or higher; 1 free slot in the equipment inventory |
| 2 | Advancement 3 | same job | Dark Lord in Kerning City Village (Kerning City) | two job advancements made; level 60 or higher |
| 3 | Advancement 1: Rogue | Rogue | Dark Lord in Kerning City Village (Kerning City) | no job advancement yet; level 10 or higher; 1 free slot in the equipment inventory; 1 free slot in the other items inventory |
| 3 | Advancement 2: Assassin | Assassin | Dark Lord in Kerning City Village (Kerning City) | one job advancement made; level 30 or higher; 1 free slot in the equipment inventory |
| 3 | Advancement 2: Bandit | Bandit | Dark Lord in Kerning City Village (Kerning City) | one job advancement made; level 30 or higher; 1 free slot in the equipment inventory |
| 3 | Advancement 3 | same job | Dark Lord in Kerning City Village (Kerning City) | two job advancements made; level 60 or higher |
| 3 | Advancement 4 | same job | Dark Lord in Kerning City Village (Kerning City) | three job advancements made; Extreme Skill in progress |
How skills work
- The skill window holds every skill of tier 1 up to the hero's number of job advancements, from the Rogue branch and from the hero's own branch. The two basic attacks are never in it (save format).
- Each skill level costs one skill point. A level-up gives none up to level 9, one from level 10 to 29 and two from level 30, so the points never cover every skill of a job; see Skill builds.
- A skill's values at level n are the table's base value plus n minus 1 times its per-level value. The damage roll is the exception: it uses one level more than the skill window shows.
- The skill-specific value (the window's targets, hits, percentages and bind time) is kept in tenths and rounded down.
- Buff durations are counted in ticks, 20 to a second at the default game speed.
The rules are described in full, with addresses, in the mechanics notes.