Walkthrough
The story of MapleStory Thief Edition from a new character to the ending, in three chapters and their parts. Each part names its goal, the way there, the quests, the level to aim for, the shops on the way and the boss.
The story follows a new thief, a pupil of MacArthur, across Victoria Island, Ossyria, and Magatia. It has a tutorial and three chapters. A chapter ends when a script calls clearAll: the quest states reset and the next chapter starts in a new town. The story ends after the last boss of chapter 3; the endings page has every chapter end and the ending.
How to use the walkthrough
Each chapter page is split into parts by town or story beat. A part lists, in order:
- Goal: what the part is about, in a few sentences.
- Route: every map the story sends you to, with the maps between them. The way is the shortest one over the maps' portals and the NPCs who carry the hero between continents.
- Quests: the main story's quests as numbered steps, then the optional quests that open in the part. Each quest's own page has the full steps and its dialogue.
- Level and gear: the level to aim for, any level a quest asks for, and the shops on the way with the best claw and dagger they sell.
- Boss: the boss's numbers and how to prepare.
- What carries over: items a later quest asks for, and the point of no return at a chapter end.
The level to aim for is an estimate made from the game's tables, not a number the game gives. Its low end is what a hero who does only the main story reaches; its high end is where the hero's base accuracy matches the strongest monster of the part, so that no hit is evaded. The side quests and any extra hunting add EXP that the low end leaves out.
Before you start
- The game saves only from the menu (the Bag button, last tab), and it refuses on the tutorial and boss maps (saving). Save before every boss.
- Some side quests are part of the main story's path: a chapter end needs them, a main quest needs them, a portal on the way opens only for them, or they are the only source of an item a main quest asks for. The steps say so where they come up.
- The checklist lists everything that can be missed, with the last point it can be done.
- The beginner's guide covers the controls and the first hour in more detail.
Chapters and parts
The level column is the compendium's estimate: the first number is the level a hero who does only the main story reaches by the end of the part, the second the level whose base ACC matches the strongest monster the part sends the hero to (accuracy).
Main story checklist
The 57 quests of the main story in an order that meets every quest's prerequisites: each quest's giver offers it once every quest above it that it needs has been accepted or done.
- Talking to NPCs, Part 1: A new character and the tutorial
- How to do a Quest, Part 1: A new character and the tutorial
- How to Jump, Part 1: A new character and the tutorial
- How to Climb a Rope or Ladder, Part 1: A new character and the tutorial
- How to Go through a Portal, Part 1: A new character and the tutorial
- How to Attack a Monster, Part 1: A new character and the tutorial
- How it All Began, Part 1: A new character and the tutorial
- Elder's Advice, Part 2: Henesys
- Find the Dark Lord, Part 2: Henesys
- Job Advancement Evaluation, Part 3: Kerning City and the first job advancement
- Depart for Perion, Part 3: Kerning City and the first job advancement
- Missing Master, Part 4: Perion
- Missing Master 2, Part 4: Perion
- Bruce's Research, Part 5: Back to Henesys
- Bruce's Research, Part 5: Back to Henesys
- Elder Stan's Assumption, Part 5: Back to Henesys
- Roy's Advice, Part 6: Roy's errands and the guard
- Roy's Advice 2, Part 6: Roy's errands and the guard
- The Security Guard's Mistrust (side quest the story needs), Part 6: Roy's errands and the guard
- Dark Lord's Faith (side quest the story needs), Part 6: Roy's errands and the guard
- Sabitrama's Help, Part 7: The Ant Tunnel
- Defeat Malady, Part 7: The Ant Tunnel
- Master in Danger, Part 7: The Ant Tunnel
- Master in Danger, Part 8: Passage to Orbis
- Pirate's Request (side quest the story needs), Part 8: Passage to Orbis
- Fighting Monsters, Part 1: Orbis
- Finding the Fairy, Part 1: Orbis
- Gathering Medicine Ingredients, Part 1: Orbis
- Gathering Medicine Ingredients 2, Part 2: The garden in ruins
- Meeting Corporal Wilson (side quest the story needs), Part 2: The garden in ruins
- Corporal Wilson's Advice (side quest the story needs), Part 2: The garden in ruins
- Defeating Werewolves (side quest the story needs), Part 2: The garden in ruins
- Get Medicine, Part 3: The medicine
- Journey to Victoria Island, Part 3: The medicine
- El Nath in Danger, Part 3: The medicine
- Alchemist's Request (side quest the story needs), Part 3: The medicine
- Global Warming in El Nath, Part 4: El Nath
- Yeti's Attack, Part 4: El Nath
- Yeti Horn (side quest the story needs), Part 4: El Nath
- Valley of Snowman (side quest the story needs), Part 4: El Nath
- Ingredients Needed, Part 4: El Nath
- Defeating Yeti, Part 5: The valley of the snowmen
- Help Needed, Part 5: The valley of the snowmen
- Join the Zenumist Association, Part 1: Magatia
- Zenumist Membership Card (side quest the story needs), Part 1: Magatia
- Library Ruins, Part 1: Magatia
- Library Ruins 2, Part 1: Magatia
- Join Alcadno Association (side quest the story needs), Part 2: The Alcadno
- Alcadno Association Membership Card (side quest the story needs), Part 2: The Alcadno
- Find the Humanoid (side quest the story needs), Part 2: The Alcadno
- I want to be Human 4 (side quest the story needs), Part 2: The Alcadno
- Defeating the Homunscullo, Part 3: Under the library
- Meet the Alcadno president., Part 3: Under the library
- Alcadno's Technology, Part 4: Back to El Nath
- Back to Alcaster, Part 4: Back to El Nath
- Defeat the Evil Lord, Part 5: The altar in the mine
- Peace in Maple World, Part 5: The altar in the mine