MapleThiefCompendium

Balrog

Balrog is the last boss, fought on Hellfire Altar in El Nath. It has the highest level and the most HP of the monster table. The main quest Defeat the Evil Lord asks for the kill.

How to reach the fight

The fight is on Hellfire Altar (El Nath), a boss map. Its only way in is from Door to the Altar (El Nath).

The quest Defeat the Evil Lord (chapter 3, given by Alcaster, El Nath Village (El Nath)) asks for the kill.

Entering the map runs the map's script (its boss event). While the quest's requirement is not yet met, the script starts the boss's entrance scene.

The fight

The fight opens with scene 14 (CAniManager::makeAniBalogIn, 79 steps, 6 speech boxes). When it ends, the game sets the bosses on the map to attack and hands control back to the player.

It has 80,000 HP and level 150. Its contact deals up to 1205 damage to a hero with no defense; its skill attacks deal twice the roll and cannot be avoided. A hero needs an accuracy of at least its level, 150, so that it never evades a hit.

After the fight

No closing scene of its own exists: its defeat leads into the game's ending scenes, which return to the main menu (probable, from the scene list).

Its attack patterns, timings and any phases are not documented yet; the scene runner is described in the scene notes.

Rewards

The monster table gives it 18,000 EXP and 24,000-36,000 meso, but a boss's death starts its closing scene instead, so neither is paid. The reward is the quest's.

RewardAmount
EXP32,000
meso32,000

Drops

The monster table gives it these drops, but a boss's death starts its closing scene instead of the usual EXP, kill count and drop rolls, so none of them drop in play (mechanics).

ItemChanceNote
Meso (bill) iconMeso (bill)80%24,000-36,000 meso

Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. (rules)

Locations

The spawn lists place it on these maps.

MapAreaMap numberSpawn pointsNote
Hellfire AltarEl Nath10.51boss map: the fight

Quests

QuestChapterKindNeedsGiven by
Defeat the Evil Lord3maindefeat 1Alcaster, El Nath Village (El Nath)

Behaviour

It floats and never lands. Its walking speed is 3 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone. Its skill attacks deal twice the contact roll, cannot be avoided, and each hits at most once.

AgainstContact damageAvoidEvade
a hero with 0 defense720-1205
a level 99 hero, base stats (DEF 123, AVOID 102, ACC 121)527-8820%29%

Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.

Notes

In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)

HeroHalf of ATT plus DEFIts levelIts HP
level 202688120,000
level 4051101120,000
level 6076113120,000

Images

Each action of its sprite; an animated one plays unless reduced motion is on.