World
The game's world is 90 maps in 11 areas. Each area is one tile set and one project file of the game, and areas that share a place on the world map share its name: area 4 and area 5 are both Orbis, areas 6 to 8 are Magatia, and areas 9 and 10 are El Nath.
Maps connect through portals and through NPCs that send the hero elsewhere, such as Pirate on Henesys Village and Orbis Dock. Every connection on these pages comes from the scripts themselves: a portal leads where its script's changeMap call says, and a connection with a condition (a quest state, a level or a ticket) is marked conditional with that condition. The game runs a chapter's own script over the common one, so some connections differ by chapter.
The drawings on these pages are generated from that warp graph; they are not the game's own world map.
Open the interactive world map: every area and map, what to do on each, and routes between them.
Atlas
Each box is an area and links to its page. A dashed line is a connection whose every warp has a condition.
Areas
By chapter
The game runs a chapter's own version of a script over the common one, so the warps differ by chapter. The table shows in which chapters a warp joins two areas.
| Area | Area | Chapter 0 | Chapter 1 | Chapter 2 | Chapter 3 | Warp |
|---|---|---|---|---|---|---|
| Kerning City (0) | Perion (1) | yes | yes | yes | open | |
| Kerning City (0) | Henesys (2) | yes | yes | yes | open | |
| Perion (1) | Henesys (2) | yes | yes | yes | open | |
| Henesys (2) | Ant Tunnel (3) | yes | yes | yes | open | |
| Henesys (2) | Orbis (4) | yes | yes | yes | open | |
| Orbis (4) | Orbis (5) | yes | yes | open | ||
| Orbis (4) | Magatia (6) | yes | yes | open | ||
| Orbis (5) | El Nath (9) | yes | yes | open | ||
| Magatia (6) | Magatia (7) | yes | open | |||
| Magatia (6) | Magatia (8) | yes | open | |||
| El Nath (9) | El Nath (10) | yes | yes | open |
Lists
- All maps, with the towns, boss maps and Monster Carnival rooms
- Routes between towns
- Events: boss fights, scenes, Monster Carnival and chapter ends
- Warps: every map change of every script
Maps no warp reaches
A new game starts on Kerning City Village (2.10), Kerning City Village (2.8). Following every warp from there, whatever its condition, reaches 79 of 90 maps. These are the rest.
| Map | Why |
|---|---|
| Kerning City Village (0.5) | It is a Monster Carnival room; only unused scripts warp here: common/Spiegelman1 (no map object names it) |
| Kerning City Village (2.11) | No portal, NPC or script of the game leads here |
| The Road to Garden of 2 Colors (4.5) | It is entered only from map 4.8, which no warp reaches either |
| Stairway to the Sky (4.8) | It is entered only from map 4.5, which no warp reaches either |
| Strolling Path (4.16) | No portal, NPC or script of the game leads here |
| Orbis Village (4.18) | It is a Monster Carnival room; only unused scripts warp here: common/Spiegelman2 (no map object names it) |
| Magatia Village (6.3) | It is a Monster Carnival room; only unused scripts warp here: common/Spiegelman3 (no map object names it) |
| Magatia Village (7.6) | No portal, NPC or script of the game leads here |
| Alcadno C-1 Area (8.5) | No portal, NPC or script of the game leads here |
| Magatia Village (8.6) | No portal, NPC or script of the game leads here |
| Door to the Altar (10.4) | No portal, NPC or script of the game leads here |