Yeti
This Yeti is the boss of the snow valley of El Nath, not the field Yeti. The main quest Defeating Yeti asks for the kill. In version 1.5 no map runs the script that starts its fight; see below.
How to reach the fight
The fight is on Valley of Snowman (El Nath), a boss map. Its only way in is from Ice Valley (El Nath).
The quest Defeating Yeti (chapter 2, given by Alcaster, El Nath Village (El Nath)) asks for the kill.
The script that would start the fight (its boss event) is never named by a map object in version 1.5, so no script starts the entrance scene.
The fight
Its entrance would be scene 7 (CAniManager::makeAniYetiIn, 101 steps, 3 speech boxes), which ends by setting the bosses to attack. With no script to start it, how the fight plays out on the map has not been confirmed in play.
It has 32,000 HP and level 121. Its contact deals up to 845 damage to a hero with no defense; its skill attacks deal twice the roll and cannot be avoided. A hero needs an accuracy of at least its level, 121, so that it never evades a hit.
Its defeat would start scene 8 (CAniManager::makeAniYetiEnd, 49 steps, 3 speech boxes) instead of paying EXP and drops. The closing scene runs the NPCs' state scripts, which move the quests on. The scene is matched to the boss by its builder's name.
Its attack patterns, timings and any phases are not documented yet; the scene runner is described in the scene notes.
Rewards
The monster table gives it 5,000 EXP and 12,000-18,000 meso, but a boss's death starts its closing scene instead, so neither is paid. The reward is the quest's.
| Reward | Amount |
|---|---|
| EXP | 5,000 |
| meso | 7,500 |
Drops
The monster table gives it these drops, but a boss's death starts its closing scene instead of the usual EXP, kill count and drop rolls, so none of them drop in play (mechanics).
| Item | Chance | Note |
|---|---|---|
| 3.02% (30/1000) | ||
| 80% | 12,000-18,000 meso |
Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. (rules)
Locations
The spawn lists place it on these maps.
| Map | Area | Map number | Spawn points | Note |
|---|---|---|---|---|
| Valley of Snowman | El Nath | 9.5 | 1 | boss map: the fight |
Quests
| Quest | Chapter | Kind | Needs | Given by |
|---|---|---|---|---|
| Defeating Yeti | 2 | main | defeat 1 | Alcaster, El Nath Village (El Nath) |
Behaviour
It walks along its platform and turns at the edges. Its walking speed is 3 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone. Its skill attacks deal twice the contact roll, cannot be avoided, and each hits at most once.
| Against | Contact damage | Avoid | Evade |
|---|---|---|---|
| a hero with 0 defense | 504-845 | ||
| a level 99 hero, base stats (DEF 123, AVOID 102, ACC 121) | 311-522 | 0% | 0% |
Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.
Notes
In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)
| Hero | Half of ATT plus DEF | Its level | Its HP |
|---|---|---|---|
| level 20 | 26 | 74 | 48,000 |
| level 40 | 51 | 86 | 48,000 |
| level 60 | 76 | 99 | 48,000 |
Trivia
The monster table has another monster of this name: the level 70 one.
Images
Each action of its sprite; an animated one plays unless reduced motion is on.






