Yeti
This Yeti is the table's field Yeti, not the boss Yeti. It has a table row, a sprite and drops, but no map's spawn list places it; quests that need its horn get it from Jr. Yeti instead.
Drops
| Item | Chance | Note |
|---|---|---|
| 1.01% (10/1000) | ||
| 83.4% (830/1000) | ||
| 80% | 134-201 meso | |
| 80% | 134-201 meso |
Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 134 to 201 (80% to 120% of the table's 168) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)
Locations
No map's spawn list places it, so it never appears in the fields. Monster Carnival rounds take their monsters from a separate spawn table in the program, which the knowledge base does not read yet; whether it appears there is unknown.
Quests
| Quest | Chapter | Kind | Needs | Given by |
|---|---|---|---|---|
| Yeti Horn | 2 | sub | 3 × Yeti Horn | Scardur, El Nath Village (El Nath) |
Behaviour
It walks along its platform and turns at the edges. Its walking speed is 2 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.
| Against | Contact damage | Avoid | Evade |
|---|---|---|---|
| a hero with 0 defense | 216-364 | ||
| a level 70 hero, base stats (DEF 88, AVOID 72, ACC 86) | 78-134 | 8% | 0% |
Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.
Notes
In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)
| Hero | Half of ATT plus DEF | Its level | Its HP |
|---|---|---|---|
| level 20 | 26 | 48 | 4,500 |
| level 40 | 51 | 61 | 4,500 |
| level 60 | 76 | 67 | 3,000 |
Trivia
The monster table has another monster of this name: the level 121 one.
Images
Each action of its sprite; an animated one plays unless reduced motion is on.


