Endings
The game has one ending, after the last boss of chapter 3, and a chapter end between chapters, where the quest states reset. This page says what decides each one, how to see it and what happens after.
End of the tutorial
- What decides it. How it All Began is in progress (the chapter end event).
- How to see it. Go through the portal on Kerning City Village (Henesys, map 2.8) once How it All Began is in progress.
- What happens after. The script calls clearAll (script VM): every quest state resets and chapter 1 begins on Henesys Village. Unfinished side quests of the chapter lose their progress, and the chapter's recipes and trades give way to the next chapter's. Level, items and meso are not among what clearAll resets (probable, from the native's description).
End of chapter 1
- What decides it. Master in Danger has been accepted and Pirate's Request is done (the chapter end event).
- How to see it. Talk to Pirate in Henesys Village once Master in Danger has been accepted and Pirate's Request is done.
- What happens after. The script calls clearAll (script VM): every quest state resets and chapter 2 begins on Orbis Dock. Unfinished side quests of the chapter lose their progress, and the chapter's recipes and trades give way to the next chapter's. Level, items and meso are not among what clearAll resets (probable, from the native's description).
The walkthrough goes on with chapter 2.
End of chapter 2
- What decides it. Help Needed is in progress (the chapter end event).
- How to see it. Talk to Pirate in Orbis Dock once Help Needed is in progress and pick the choice that leaves for the next chapter (answer 2).
- What happens after. The script calls clearAll (script VM): every quest state resets and chapter 3 begins on Magatia Village (map 6.0). Unfinished side quests of the chapter lose their progress, and the chapter's recipes and trades give way to the next chapter's. Level, items and meso are not among what clearAll resets (probable, from the native's description).
The walkthrough goes on with chapter 3.
The ending
- What decides it. Defeating Balrog on Hellfire Altar (El Nath) while Defeat the Evil Lord is in progress (its boss event). There is no choice and no second ending: every playthrough that finishes the story sees the same scenes.
- How to see it. Follow part 5 of chapter 3 and win the fight.
- What happens after. The boss's defeat counts the kill and queues scene 1 (
CAniManager::makeAniEndingZacum, 202 steps, 11 speech boxes), which moves the hero to Kerning City Village (Henesys, map 2.11) for scene 2 (CAniManager::makeAniEndingHenesis, 430 steps, 5 speech boxes), which ends with a warp to Henesys Village (map 2.0) (scene list). The game does not end: the hero is back in control in town. Return to Alcaster in El Nath Village to finish Defeat the Evil Lord. Peace in Maple World opens in the same conversation; it has no requirements, no rewards and no turn-in, so it stays open for the rest of the game.
The ending scenes
The first scene follows the fight with Balrog and has the most to say: eleven speech boxes. The second plays on Kerning City Village, a map no portal leads to. Its NPC list gathers people from every chapter, MacArthur, Dark Lord, Chief Stan, Bruce, Roy, Corporal Wilson, Snow Queen, Alcaster, and the Pirate among them, so the scene is a gathering after the victory (probable, from the map's NPC list). It ends in Henesys Village, where the hero is free to move again.
After the ending
The save goes on in chapter 3, with every quest state as the ending left it. No chapter end follows, so nothing of chapter 3 is lost: its side quests, recipes, and trades stay open.
- Peace in Maple World stays in the quest list for good. It has nothing to do and no one to hand it to.
- The fourth job advancement is open in chapter 3, after Extreme Skill.
- The level-scaling Monster Carnival cannot be reached in version 1.5.
- The checklist lists what is still open.
Notes
- The scene runner can also end a scene by returning to the main menu (its command 28 with the map argument set to minus one), but no scene of version 1.5 does (scene list).
- Every ending above has been read from the scripts and the scene data; a playthrough of each is listed for the accuracy review.