Boomerang Stab
Boomerang Stab is a tier 4 active attack of the Bandit branch.
Effect
Strikes the monsters in a box 150 by 24 pixels twice each: 2 monsters at level 1, 9 at level 20. The damage percentage is added on top of the base damage, plus 3.
| Level | Window | Hits with | Targets | MP | In-game text |
|---|---|---|---|---|---|
| 1 | 40% | 52% | 2 | 25 | Spend MP 25, Damage 40%, Piercing 2 |
| 2 | 52% | 64% | 2 | 26 | Spend MP 26, Damage 52%, Piercing 2 |
| 3 | 64% | 76% | 2 | 27 | Spend MP 27, Damage 64%, Piercing 2 |
| 4 | 76% | 88% | 3 | 28 | Spend MP 28, Damage 76%, Piercing 3 |
| 5 | 88% | 100% | 3 | 29 | Spend MP 29, Damage 88%, Piercing 3 |
| 6 | 100% | 112% | 4 | 30 | Spend MP 30, Damage 100%, Piercing 4 |
| 7 | 112% | 124% | 4 | 31 | Spend MP 31, Damage 112%, Piercing 4 |
| 8 | 124% | 136% | 4 | 32 | Spend MP 32, Damage 124%, Piercing 4 |
| 9 | 136% | 148% | 5 | 33 | Spend MP 33, Damage 136%, Piercing 5 |
| 10 | 148% | 160% | 5 | 34 | Spend MP 34, Damage 148%, Piercing 5 |
| 11 | 160% | 172% | 6 | 35 | Spend MP 35, Damage 160%, Piercing 6 |
| 12 | 172% | 184% | 6 | 36 | Spend MP 36, Damage 172%, Piercing 6 |
| 13 | 184% | 196% | 6 | 37 | Spend MP 37, Damage 184%, Piercing 6 |
| 14 | 196% | 208% | 7 | 38 | Spend MP 38, Damage 196%, Piercing 7 |
| 15 | 208% | 220% | 7 | 39 | Spend MP 39, Damage 208%, Piercing 7 |
| 16 | 220% | 232% | 8 | 40 | Spend MP 40, Damage 220%, Piercing 8 |
| 17 | 232% | 244% | 8 | 41 | Spend MP 41, Damage 232%, Piercing 8 |
| 18 | 244% | 256% | 8 | 42 | Spend MP 42, Damage 244%, Piercing 8 |
| 19 | 256% | 268% | 9 | 43 | Spend MP 43, Damage 256%, Piercing 9 |
| 20 | 268% | 280% | 9 | 44 | Spend MP 44, Damage 268%, Piercing 9 |
Requirements
- Learnable by the Bandit from the fourth job advancement on (tier 4).
- Each level costs one skill point; the maximum, level 20, takes 20 points.
- Needs a dagger: the game refuses the skill with any other weapon.
Strategy
At level 20 it hits each monster twice with 280% for 44 MP, the Bandit's attack for groups.
Notes
- The damage roll uses one level more than the skill window shows: at level 20 the window says 268% and the skill hits with 280%. The percentage is added on top of the base damage, and the roll then adds 3.
- The table keeps this value in tenths and the game rounds it down, so some levels add nothing to it.