Double Step
Double Step is a tier 1 active attack of the Rogue branch.
Effect
Strikes one monster twice in a box 60 by 24 pixels in front of the hero. The damage percentage is added on top of the base damage, and each hit then loses 3.
| Level | Window | Hits with | MP | In-game text |
|---|---|---|---|---|
| 1 | 60% | 65% | 6 | Spend MP 6, 60% Damage |
| 2 | 65% | 70% | 8 | Spend MP 8, 65% Damage |
| 3 | 70% | 75% | 10 | Spend MP 10, 70% Damage |
| 4 | 75% | 80% | 12 | Spend MP 12, 75% Damage |
| 5 | 80% | 85% | 14 | Spend MP 14, 80% Damage |
| 6 | 85% | 90% | 16 | Spend MP 16, 85% Damage |
| 7 | 90% | 95% | 18 | Spend MP 18, 90% Damage |
| 8 | 95% | 100% | 20 | Spend MP 20, 95% Damage |
| 9 | 100% | 105% | 22 | Spend MP 22, 100% Damage |
| 10 | 105% | 110% | 24 | Spend MP 24, 105% Damage |
| 11 | 110% | 115% | 26 | Spend MP 26, 110% Damage |
| 12 | 115% | 120% | 28 | Spend MP 28, 115% Damage |
| 13 | 120% | 125% | 30 | Spend MP 30, 120% Damage |
| 14 | 125% | 130% | 32 | Spend MP 32, 125% Damage |
| 15 | 130% | 135% | 34 | Spend MP 34, 130% Damage |
Requirements
- Learnable by every thief from the first job advancement on (tier 1).
- Each level costs one skill point; the maximum, level 15, takes 15 points.
- No weapon rule is known: the game ties the claw to star skills and the dagger to the Bandit's skills, and this is neither.
Strategy
It needs no stars. At levels 1 to 4 it hits harder than Lucky Seven (65% against 41% at level 1), the two are equal at level 5, and from level 6 Lucky Seven is ahead. It suits a future Bandit.
Notes
- The damage roll uses one level more than the skill window shows: at level 15 the window says 130% and the skill hits with 135%. The percentage is added on top of the base damage, and the roll then takes off 3.