Weapon Mastery
Weapon Mastery is a tier 3 passive of the Assassin branch.
Effect
A passive that adds ATT: 3 at level 1, 24 at level 15.
| Level | ATT | In-game text |
|---|---|---|
| 1 | +3 | Increase attack 3 |
| 2 | +4 | Increase attack 4 |
| 3 | +6 | Increase attack 6 |
| 4 | +7 | Increase attack 7 |
| 5 | +9 | Increase attack 9 |
| 6 | +10 | Increase attack 10 |
| 7 | +12 | Increase attack 12 |
| 8 | +13 | Increase attack 13 |
| 9 | +15 | Increase attack 15 |
| 10 | +16 | Increase attack 16 |
| 11 | +18 | Increase attack 18 |
| 12 | +19 | Increase attack 19 |
| 13 | +21 | Increase attack 21 |
| 14 | +22 | Increase attack 22 |
| 15 | +24 | Increase attack 24 |
Requirements
- Learnable by the Assassin from the third job advancement on (tier 3).
- Each level costs one skill point; the maximum, level 15, takes 15 points.
- A passive: its bonus is applied when the points are learned, so it needs no weapon (probable).
Strategy
The base damage grows faster than ATT, so the bonus is worth more than its share of the hero's ATT: at an ATT of 60, 24 more raise the base damage by 40%.
Notes
- The table keeps this value in tenths and the game rounds it down, so some levels add nothing to it.