MapleThiefCompendium

Blue Firebomb

Blue Firebomb lives in the second mine map of El Nath. Zombie's Sudden Attack 3 collects its Blue Firebomb Flame, and two quests need the rare Pure Water it can drop.

Drops

ItemChanceNote
Gold iconGold5.34% (53/1000)
Blue Firebomb Flame iconBlue Firebomb Flame82.42% (820/1000)
Pure Water iconPure Water0.1% (1/1000)
Meso (gold) iconMeso (gold)80%182-273 meso
Meso (bill) iconMeso (bill)80%182-273 meso

Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 182 to 273 (80% to 120% of the table's 228) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)

Locations

It has 7 spawn points on 1 map.

MapAreaMap numberSpawn points
Dead Mine 2El Nath10.17

Quests

Recipes and trades

Its drops are also materials of these recipes and trades.

Behaviour

It walks along its platform and turns at the edges. Its walking speed is 4 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.

AgainstContact damageAvoidEvade
a hero with 0 defense438-735
a level 99 hero, base stats (DEF 123, AVOID 102, ACC 121)244-4120%0%

Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.

Notes

In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)

HeroHalf of ATT plus DEFIts levelIts HP
level 2026697,500
level 4051817,500
level 6076947,500

Images

Each action of its sprite; an animated one plays unless reduced motion is on.