Cellion
Cellion lives on the west road and in the blue garden of Orbis. The main quest Fighting Monsters asks for kills, and Elma's Request collects its Cellion Tail.
Drops
| Item | Chance | Note |
|---|---|---|
| 0.27% (90/100000) | equipment, fixed stats | |
| 5.64% (56/1000) | ||
| 86.33% (860/1000) | ||
| 80% | 100-150 meso |
Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. The game's random numbers have 15 bits, so an equipment chance out of 100,000 is really out of 32,768, about three times higher, and the hero's level is added to its number. Dropped equipment always has the table's minimum stats. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 100 to 150 (80% to 120% of the table's 125) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)
Locations
It has 15 spawn points on 3 maps.
| Map | Area | Map number | Spawn points |
|---|---|---|---|
| West Road | Orbis | 4.2 | 8 |
| The Road to Garden of 2 Colors | Orbis | 4.3 | 3 |
| Garden of Blue | Orbis | 4.6 | 4 |
Quests
| Quest | Chapter | Kind | Needs | Given by |
|---|---|---|---|---|
| Fighting Monsters | 2 | main | defeat 20 | Heracle, Orbis Village (Orbis) |
| Elma's Request | 2 | sub | 40 × Cellion Tail | Elma, Orbis Village (Orbis) |
Recipes and trades
Its drops are also materials of these recipes and trades.
Behaviour
It walks along its platform and turns at the edges. Its walking speed is 4 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.
| Against | Contact damage | Avoid | Evade |
|---|---|---|---|
| a hero with 0 defense | 157-267 | ||
| a level 56 hero, base stats (DEF 71, AVOID 58, ACC 69) | 46-81 | 8% | 0% |
Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.
Notes
In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)
| Hero | Half of ATT plus DEF | Its level | Its HP |
|---|---|---|---|
| level 20 | 26 | 41 | 2,400 |
| level 40 | 51 | 54 | 2,400 |
| level 60 | 76 | 46 | 1,600 |
Images
Each action of its sprite; an animated one plays unless reduced motion is on.


