MapleThiefCompendium

White Fang

White Fang lives in the cold field and the ice valley of El Nath, on the way to Valley of Snowman. Its White Fang Tail is needed by the main quest Ingredients Needed and is a trade good.

Drops

ItemChanceNote
Blue Pilfer iconBlue Pilfer0.061% (20/100000)equipment, fixed stats
Silver iconSilver5.54% (55/1000)
White Fang Tail iconWhite Fang Tail84.38% (840/1000)
Meso (gold) iconMeso (gold)80%152-229 meso
Meso (bill) iconMeso (bill)80%152-229 meso

Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. The game's random numbers have 15 bits, so an equipment chance out of 100,000 is really out of 32,768, about three times higher, and the hero's level is added to its number. Dropped equipment always has the table's minimum stats. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 152 to 229 (80% to 120% of the table's 191) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)

Locations

It has 10 spawn points on 2 maps.

MapAreaMap numberSpawn points
Cold FieldEl Nath9.33
Ice ValleyEl Nath9.47

Quests

QuestChapterKindNeedsGiven by
Ingredients Needed2main30 × White Fang TailAlcaster, El Nath Village (El Nath)

Recipes and trades

Its drops are also materials of these recipes and trades.

Behaviour

It walks along its platform and turns at the edges. Its walking speed is 3 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.

AgainstContact damageAvoidEvade
a hero with 0 defense299-503
a level 87 hero, base stats (DEF 109, AVOID 90, ACC 107)127-21712%0%

Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.

Notes

In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)

HeroHalf of ATT plus DEFIts levelIts HP
level 2026575,460
level 4051695,460
level 6076825,460

Images

Each action of its sprite; an animated one plays unless reduced motion is on.