Red Snail
Red Snail shares the early fields with Blue Snail and has twice its HP. Besides its shell it can drop Red Woolen Hat, a level 10 hat. Elder's Advice asks the hero to defeat it.
Drops
| Item | Chance | Note |
|---|---|---|
| 1.83% (600/100000) | equipment, fixed stats | |
| 93.16% (930/1000) | ||
| 6.04% (60/1000) | ||
| 80% | 16-25 meso |
Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. The game's random numbers have 15 bits, so an equipment chance out of 100,000 is really out of 32,768, about three times higher, and the hero's level is added to its number. Dropped equipment always has the table's minimum stats. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 16 to 25 (80% to 120% of the table's 21) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)
Locations
It has 31 spawn points on 11 maps.
| Map | Area | Map number | Spawn points |
|---|---|---|---|
| Sunset Sky | Kerning City | 0.1 | 3 |
| Kerning Northern Construction Site | Kerning City | 0.2 | 4 |
| Kerning Construction Site | Kerning City | 0.3 | 2 |
| Kerning City Middle Forest | Kerning City | 0.4 | 3 |
| Perion West Road | Perion | 1.1 | 3 |
| Perion West Street Corner | Perion | 1.2 | 2 |
| Perion East Street Corner | Perion | 1.3 | 1 |
| Eastern Forest of Henesys | Henesys | 2.1 | 1 |
| Western Hill of Henesys | Henesys | 2.3 | 7 |
| 3-Way Road-Split | Henesys | 2.4 | 2 |
| 3-Way Road-Split | Henesys | 2.5 | 3 |
Quests
| Quest | Chapter | Kind | Needs | Given by |
|---|---|---|---|---|
| Elder's Advice | 1 | main | defeat 5 | Chief Stan, Henesys Village (Henesys) |
Behaviour
It walks along its platform and turns at the edges. Its walking speed is 2 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.
| Against | Contact damage | Avoid | Evade |
|---|---|---|---|
| a hero with 0 defense | 29-53 | ||
| a level 11 hero, base stats (DEF 16, AVOID 14, ACC 15) | 4-11 | 12% | 0% |
Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.
Notes
In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)
| Hero | Half of ATT plus DEF | Its level | Its HP |
|---|---|---|---|
| level 20 | 26 | 3 | 40 |
| level 40 | 51 | -9 | 40 |
| level 60 | 76 | -22 | 40 |
A level below 1 is what the rule gives; whether the game clamps it is not documented.
Images
Each action of its sprite; an animated one plays unless reduced motion is on.


