Blue Snail
Blue Snail is one of the first monsters the hero meets: the tutorial quest How to Attack a Monster asks for a single kill. It lives on the fields around Kerning City, Perion and Henesys, and almost every kill leaves a Blue Snail Shell, which Human Longings collects.
Drops
| Item | Chance | Note |
|---|---|---|
| 93.16% (930/1000) | ||
| 4.03% (40/1000) | ||
| 80% | 12-18 meso |
Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 12 to 18 (80% to 120% of the table's 15) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)
Locations
It has 28 spawn points on 11 maps.
| Map | Area | Map number | Spawn points |
|---|---|---|---|
| Sunset Sky | Kerning City | 0.1 | 3 |
| Kerning Northern Construction Site | Kerning City | 0.2 | 2 |
| Kerning Construction Site | Kerning City | 0.3 | 4 |
| Kerning City Middle Forest | Kerning City | 0.4 | 2 |
| Perion West Road | Perion | 1.1 | 2 |
| Perion West Street Corner | Perion | 1.2 | 3 |
| Perion East Street Corner | Perion | 1.3 | 1 |
| Western Hill of Henesys | Henesys | 2.3 | 7 |
| 3-Way Road-Split | Henesys | 2.4 | 1 |
| 3-Way Road-Split | Henesys | 2.5 | 2 |
| Kerning City Village | Henesys | 2.9 | 1 |
Quests
| Quest | Chapter | Kind | Needs | Given by |
|---|---|---|---|---|
| How to Attack a Monster | 0 | main | defeat 1 | MacArthur, Kerning City Village (Henesys) |
| Human Longings | 1 | sub | 8 × Blue Snail Shell | Humanoid, Henesys Village (Henesys) |
Behaviour
It walks along its platform and turns at the edges. Its walking speed is 2 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.
| Against | Contact damage | Avoid | Evade |
|---|---|---|---|
| a hero with 0 defense | 24-44 | ||
| a level 8 hero, base stats (DEF 13, AVOID 10, ACC 10) | 3-10 | 8% | 0% |
Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.
Notes
In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)
| Hero | Half of ATT plus DEF | Its level | Its HP |
|---|---|---|---|
| level 20 | 26 | -1 | 20 |
| level 40 | 51 | -14 | 20 |
| level 60 | 76 | -26 | 20 |
A level below 1 is what the rule gives; whether the game clamps it is not documented.
Images
Each action of its sprite; an animated one plays unless reduced motion is on.


