Grupin
Grupin lives in the blue gardens of Orbis. Fighting Monsters 2 asks for kills, and its Grupin Tail is needed by the main quest Gathering Medicine Ingredients.
Drops
| Item | Chance | Note |
|---|---|---|
| 5.84% (58/1000) | ||
| 86.33% (860/1000) | ||
| 0.1% (1/1000) | ||
| 80% | 104-157 meso |
Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 104 to 157 (80% to 120% of the table's 131) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)
Locations
It has 15 spawn points on 3 maps.
| Map | Area | Map number | Spawn points |
|---|---|---|---|
| The Road to Garden of 2 Colors | Orbis | 4.3 | 2 |
| Garden of Blue | Orbis | 4.6 | 8 |
| Garden of Blue 2 | Orbis | 4.9 | 5 |
Quests
| Quest | Chapter | Kind | Needs | Given by |
|---|---|---|---|---|
| Fighting Monsters 2 | 2 | sub | defeat 30 | Heracle, Orbis Village (Orbis) |
| Gathering Medicine Ingredients | 2 | main | 40 × Grupin Tail | Fairy, Orbis Village (Orbis) |
Recipes and trades
Its drops are also materials of these recipes and trades.
Behaviour
It walks along its platform and turns at the edges. Its walking speed is 5 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.
| Against | Contact damage | Avoid | Evade |
|---|---|---|---|
| a hero with 0 defense | 178-300 | ||
| a level 61 hero, base stats (DEF 78, AVOID 64, ACC 75) | 54-96 | 12% | 0% |
Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.
Notes
In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)
| Hero | Half of ATT plus DEF | Its level | Its HP |
|---|---|---|---|
| level 20 | 26 | 44 | 2,550 |
| level 40 | 51 | 56 | 2,550 |
| level 60 | 76 | 53 | 1,700 |
Images
Each action of its sprite; an animated one plays unless reduced motion is on.


