Orange Mushroom
Orange Mushroom lives only near Kerning City, on its first two field maps. Two quests collect its Orange Mushroom Cap, and it can drop the level 10 shoes Gidder Shoes.
Drops
| Item | Chance | Note |
|---|---|---|
| 1.22% (400/100000) | equipment, fixed stats | |
| 6.04% (60/1000) | ||
| 92.19% (920/1000) | ||
| 80% | 28-43 meso |
Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. The game's random numbers have 15 bits, so an equipment chance out of 100,000 is really out of 32,768, about three times higher, and the hero's level is added to its number. Dropped equipment always has the table's minimum stats. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 28 to 43 (80% to 120% of the table's 36) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)
Locations
It has 9 spawn points on 2 maps.
| Map | Area | Map number | Spawn points |
|---|---|---|---|
| Sunset Sky | Kerning City | 0.1 | 5 |
| Kerning Northern Construction Site | Kerning City | 0.2 | 4 |
Quests
| Quest | Chapter | Kind | Needs | Given by |
|---|---|---|---|---|
| Show Me What You Got | 1 | sub | 30 × Orange Mushroom Cap | Dark Lord, Kerning City Village (Kerning City) |
| Pixie's Revolt 1 | 2 | sub | 20 × Orange Mushroom Cap | Heracle, Orbis Village (Orbis) |
Recipes and trades
Its drops are also materials of these recipes and trades.
Behaviour
It walks along its platform and turns at the edges. Its walking speed is 4 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.
| Against | Contact damage | Avoid | Evade |
|---|---|---|---|
| a hero with 0 defense | 59-102 | ||
| a level 25 hero, base stats (DEF 34, AVOID 28, ACC 32) | 6-13 | 12% | 0% |
Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.
Notes
In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)
| Hero | Half of ATT plus DEF | Its level | Its HP |
|---|---|---|---|
| level 20 | 26 | 24 | 90 |
| level 40 | 51 | 12 | 90 |
| level 60 | 76 | -1 | 90 |
A level below 1 is what the rule gives; whether the game clamps it is not documented.
Images
Each action of its sprite; an animated one plays unless reduced motion is on.


