Malady Bomb
Malady Bomb belongs to the fight with Malady: it has 1 HP and explodes when it touches the hero.
Drops
It drops nothing: its table row has no items and no meso.
Locations
No map's spawn list places it. Its name and its movement kind make it Malady's bomb: it appears during that fight (probable).
Behaviour
It explodes when it touches the hero. On touching the hero it dies and deals its damage roll; the hero's avoid does not apply.
| Against | Contact damage | Avoid | Evade |
|---|---|---|---|
| a hero with 0 defense | 59-102 | ||
| a level 25 hero, base stats (DEF 34, AVOID 28, ACC 32) | 6-13 | 0% | 0% |
Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.
Notes
In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)
| Hero | Half of ATT plus DEF | Its level | Its HP |
|---|---|---|---|
| level 20 | 26 | 24 | 1 |
| level 40 | 51 | 12 | 1 |
| level 60 | 76 | -1 | 1 |
A level below 1 is what the rule gives; whether the game clamps it is not documented.
Images
Each action of its sprite; an animated one plays unless reduced motion is on.


