Slime
Slime lives on the construction sites of Kerning City and the hills of Henesys. JM's Music 2 collects its Squishy Liquid, and its rarer Black Crystal is a material of many of the smiths' recipes.
Drops
| Item | Chance | Note |
|---|---|---|
| 6.04% (60/1000) | ||
| 93.16% (930/1000) | ||
| 0.5% (5/1000) | ||
| 80% | 20-31 meso |
Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 20 to 31 (80% to 120% of the table's 26) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)
Locations
It has 18 spawn points on 5 maps.
| Map | Area | Map number | Spawn points |
|---|---|---|---|
| Kerning Northern Construction Site | Kerning City | 0.2 | 3 |
| Kerning Construction Site | Kerning City | 0.3 | 2 |
| Kerning City Middle Forest | Kerning City | 0.4 | 5 |
| Eastern Hill of Henesys | Henesys | 2.2 | 4 |
| 3-Way Road-Split | Henesys | 2.4 | 4 |
Quests
| Quest | Chapter | Kind | Needs | Given by |
|---|---|---|---|---|
| JM's Music 2 | 1 | sub | 15 × Squishy Liquid | JM, Kerning City Village (Kerning City) |
Recipes and trades
Its drops are also materials of these recipes and trades.
Behaviour
It walks along its platform and turns at the edges. Its walking speed is 3 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.
| Against | Contact damage | Avoid | Evade |
|---|---|---|---|
| a hero with 0 defense | 38-69 | ||
| a level 16 hero, base stats (DEF 22, AVOID 18, ACC 20) | 4-11 | 8% | 0% |
Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.
Notes
In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)
| Hero | Half of ATT plus DEF | Its level | Its HP |
|---|---|---|---|
| level 20 | 26 | 11 | 55 |
| level 40 | 51 | -2 | 55 |
| level 60 | 76 | -14 | 55 |
A level below 1 is what the rule gives; whether the game clamps it is not documented.
Images
Each action of its sprite; an animated one plays unless reduced motion is on.


