MapleThiefCompendium

Dark Jr. Pepe

Dark Jr. Pepe has a table row, a sprite and drops, but no map's spawn list places it.

Drops

ItemChanceNote
Lined Shoes iconLined Shoes0.061% (20/100000)equipment, fixed stats
Emerald iconEmerald5.54% (55/1000)
Tobi Throwing-Stars iconTobi Throwing-Stars0.1% (1/1000)
Meso (gold) iconMeso (gold)80%135-202 meso
Meso (bill) iconMeso (bill)80%135-202 meso

Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. The game's random numbers have 15 bits, so an equipment chance out of 100,000 is really out of 32,768, about three times higher, and the hero's level is added to its number. Dropped equipment always has the table's minimum stats. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 135 to 202 (80% to 120% of the table's 169) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)

Locations

No map's spawn list places it, so it never appears in the fields. Monster Carnival rounds take their monsters from a separate spawn table in the program, which the knowledge base does not read yet; whether it appears there is unknown.

Quests

Recipes and trades

Its drops are also materials of these recipes and trades.

Behaviour

It walks along its platform and turns at the edges. Its walking speed is 5 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.

AgainstContact damageAvoidEvade
a hero with 0 defense263-443
a level 80 hero, base stats (DEF 100, AVOID 82, ACC 98)106-1818%0%

Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.

Notes

In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)

HeroHalf of ATT plus DEFIts levelIts HP
level 2026534,215
level 4051664,215
level 6076784,215

Images

Each action of its sprite; an animated one plays unless reduced motion is on.