MapleThiefCompendium

Fire Sentinel

Fire Sentinel is the strongest of the three sentinels of the tower of Orbis. Super Powerful Weapon Development 2 collects its Fire Sentinel Shellpiece, and it can drop the dagger Dragon Toenail.

Drops

ItemChanceNote
Dragon Toenail iconDragon Toenail0.061% (20/100000)equipment, fixed stats
Bronze iconBronze5.64% (56/1000)
Fire Sentinel Shellpiece iconFire Sentinel Shellpiece85.35% (850/1000)
Armor Enchantment Scroll iconArmor Enchantment Scroll0.1% (1/1000)
Meso (gold) iconMeso (gold)80%130-195 meso

Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. The game's random numbers have 15 bits, so an equipment chance out of 100,000 is really out of 32,768, about three times higher, and the hero's level is added to its number. Dropped equipment always has the table's minimum stats. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 130 to 195 (80% to 120% of the table's 163) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)

Locations

It has 18 spawn points on 3 maps.

MapAreaMap numberSpawn points
Orbis Tower 15-10Orbis5.14
Orbis Tower 9-5Orbis5.28
Orbis Tower 1-4Orbis5.36

Quests

Recipes and trades

Its drops are also materials of these recipes and trades.

ResultKindUsesWhere
Dark Tiberianrecipe7 × BronzeMr. Smith, Kerning City Village (Kerning City)
Black Sneakrecipe9 × BronzeMr. Smith, Kerning City Village (Kerning City)
Stingerrecipe8 × BronzeMr. Smith, Kerning City Village (Kerning City)
Mebarecipe8 × BronzeMr. Smith, Kerning City Village (Kerning City)
Lappy Bootsrecipe7 × BronzeMr. Smith, Kerning City Village (Kerning City)
Lightning Earringsrecipe6 × BronzeMr. Smith, Kerning City Village (Kerning City)
Dark Tiberianrecipe7 × BronzeMr. Smith, Kerning City Village (Kerning City)
Black Sneakrecipe9 × BronzeMr. Smith, Kerning City Village (Kerning City)
Brown Chinarecipe5 × BronzeMr. Smith, Kerning City Village (Kerning City)
Stingerrecipe8 × BronzeMr. Smith, Kerning City Village (Kerning City)
Gephartrecipe8 × BronzeMr. Smith, Kerning City Village (Kerning City)
Shinkitarecipe6 × BronzeMr. Smith, Kerning City Village (Kerning City)
Mebarecipe8 × BronzeMr. Smith, Kerning City Village (Kerning City)
Black Scarabrecipe5 × BronzeMr. Smith, Kerning City Village (Kerning City)
Lappy Bootsrecipe7 × BronzeMr. Smith, Kerning City Village (Kerning City)
Snowshoesrecipe2 × BronzeMr. Smith, Kerning City Village (Kerning City)
Goni Shoesrecipe5 × BronzeMr. Smith, Kerning City Village (Kerning City)
Lightning Earringsrecipe6 × BronzeMr. Smith, Kerning City Village (Kerning City)
Blue Moonrecipe5 × BronzeMr. Smith, Kerning City Village (Kerning City)
Brown Chinarecipe5 × BronzeMr. Smith, Kerning City Village (Kerning City)
Blue Studdedrecipe6 × BronzeMr. Smith, Kerning City Village (Kerning City)
Shinkitarecipe6 × BronzeMr. Smith, Kerning City Village (Kerning City)
Black Scarabrecipe5 × BronzeMr. Smith, Kerning City Village (Kerning City)
Castersrecipe6 × BronzeMr. Smith, Kerning City Village (Kerning City)
Goni Shoesrecipe5 × BronzeMr. Smith, Kerning City Village (Kerning City)
Mystique Shoesrecipe5 × BronzeMr. Smith, Kerning City Village (Kerning City)
Osfa Bootsrecipe5 × BronzeMr. Smith, Kerning City Village (Kerning City)

Behaviour

It walks along its platform and turns at the edges. Its walking speed is 3 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.

AgainstContact damageAvoidEvade
a hero with 0 defense273-460
a level 82 hero, base stats (DEF 102, AVOID 84, ACC 100)113-1928%0%

Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.

Notes

In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)

HeroHalf of ATT plus DEFIts levelIts HP
level 2026543,765
level 4051673,765
level 6076793,765

Images

Each action of its sprite; an animated one plays unless reduced motion is on.