MapleThiefCompendium

Dark Jr. Yeti

Dark Jr. Yeti lives in the cold fields of El Nath. Snow Queen's Request collects its Dark Jr. Yeti Skin.

Drops

ItemChanceNote
Red-Hearted Earrings iconRed-Hearted Earrings0.061% (20/100000)equipment, fixed stats
Silver iconSilver5.54% (55/1000)
Dark Jr. Yeti Skin iconDark Jr. Yeti Skin84.38% (840/1000)
Meso (gold) iconMeso (gold)80%144-216 meso
Meso (bill) iconMeso (bill)80%144-216 meso

Each chance is per kill and rolled on its own, so one kill can drop several items. The first figure is the real chance, the table's own value is in brackets. The game's random numbers have 15 bits, so an equipment chance out of 100,000 is really out of 32,768, about three times higher, and the hero's level is added to its number. Dropped equipment always has the table's minimum stats. A chance out of 1,000 is really about the same number out of 993, and a tenth of the hero's level is added to it. Meso: an amount from 144 to 216 (80% to 120% of the table's 180) drops on 80% of kills, as a bag of one of three sizes by the amount. (rules)

Locations

It has 11 spawn points on 2 maps.

MapAreaMap numberSpawn points
Cold FieldEl Nath9.35
Cold FieldEl Nath9.86

Quests

QuestChapterKindNeedsGiven by
Snow Queen's Request2sub30 × Dark Jr. Yeti SkinSnow Queen, El Nath Village (El Nath)

Recipes and trades

Its drops are also materials of these recipes and trades.

Behaviour

It walks along its platform and turns at the edges. Its walking speed is 5 per tick, against the hero's 5. Touching it hurts the hero unless the hero avoids the blow; while Dark Sight is on, contact does nothing. The monster table has no attack column: the damage comes from its level and the hero's defense alone.

AgainstContact damageAvoidEvade
a hero with 0 defense268-451
a level 81 hero, base stats (DEF 101, AVOID 84, ACC 99)109-18712%0%

Computed with the rules in the mechanics notes; equipment and skills change the hero's numbers. Avoid is the chance the hero avoids its contact, evade the chance it dodges a hit.

Notes

In Monster Carnival its level follows the hero: above half the hero's ATT plus DEF it is pulled halfway down with 150% HP; below it the game adds the halved difference, which is negative, so the level falls further and the HP stays (a sign slip in the original). A kill there gives no EXP and no drops. In version 1.5 no map object runs the scripts that start the mode, so it cannot be reached in play. (level scaling)

HeroHalf of ATT plus DEFIts levelIts HP
level 2026544,905
level 4051664,905
level 6076794,905

Images

Each action of its sprite; an animated one plays unless reduced motion is on.