MapleThiefCompendium

Localization

The game ships in English and Korean, and it carries an unfinished Japanese slot. Which language a player sees depends on the device's first preferred language: Korean for ko, the Japanese folder for ja, and English for everything else (formats/data-tables.md).

Where the text lives

What differs

Japanese leftovers

Japanese/data is a byte-for-byte copy of English/data, and there is no ja.lproj. A device set to Japanese reads the English tables; which strings file it would use for the scripts was not traced. Japanese was probably planned, but this version has no Japanese text (ANALYSIS.md).

Figures

KindEntriesNamed in bothSame in both
Monsters69690
Items2122120
NPCs39390
Maps90900
Skills24240
Quests1381380

The dialogue of the scripts that run has 1,734 lines in both languages: 98,609 characters in English and 53,047 in Korean, so an English line is 1.86 times as long as its Korean line on average (Hangul packs a syllable into one character).

Keys of the dialogue that lack a language (the game would show the key itself):