Sabitrama
Sabitrama is an NPC (quest giver) found on Ant Tunnel Park (Ant Tunnel), Cursed Shrine (Ant Tunnel), and Hellfire Altar (El Nath) in chapters 1 to 3.
Location
| Map | Area | Object | Position | Chapters | Note |
|---|---|---|---|---|---|
| Ant Tunnel Park | Ant Tunnel | Sabi | x 39, y 15 | 1-3 | |
| Cursed Shrine | Ant Tunnel | Sabi2 | x 21, y 20 | 1 | |
| Hellfire Altar | El Nath | Sabi3 | x 17, y 14 | 3 |
From the town map Ant Tunnel Park, Cursed Shrine is 6 steps away through Ant Tunnel I, Ant Tunnel II, Tunnel That Lost Light, Temple Entrance 1, and Temple Entrance 2. An exit on the way has a condition, such as a quest.
From the town map El Nath Village, Hellfire Altar is 10 steps away through Watch Out for Icy Path, Cold Field (9.3), Ice Valley, Sharp Cliff, Crossroad on Ice, Dead Mine 1, Dead Mine 2, The Cave of Trial, and Door to the Altar (10.3). An exit on the way has a condition, such as a quest.
Role
Gives or completes quests (below).
Quests
| Quest | Chapter | Type | Role | Map |
|---|---|---|---|---|
| Roy's Advice 2 | 1 | Main | Completes | Ant Tunnel Park (Ant Tunnel) |
| Sabitrama's Help | 1 | Main | Gives and completes | Ant Tunnel Park (Ant Tunnel) |
| Defeat Malady | 1 | Main | Gives and completes | Ant Tunnel Park (Ant Tunnel) |
| Master in Danger | 1 | Main | Gives | Cursed Shrine (Ant Tunnel) |
Dialogue
What it says, in English and Korean, chapter by chapter:
| Conversation | Object | Chapters | Map |
|---|---|---|---|
| Sabitrama (chapter 1) | Sabi | 1 | Ant Tunnel Park (Ant Tunnel) |
| Sabitrama (chapter 1) | Sabi2 | 1 | Cursed Shrine (Ant Tunnel) |
| Sabitrama (common) | Sabi | 2 | Ant Tunnel Park (Ant Tunnel) |
| Sabitrama (chapter 3) | Sabi | 3 | Ant Tunnel Park (Ant Tunnel) |
| Sabitrama (chapter 3) | Sabi3 | 3 | Hellfire Altar (El Nath) |
Notes
In chapter 1 on Cursed Shrine, object Sabi2, the game hides it when main quest 18 (Defeat Malady) is in progress and the hero has everything main quest 18 (Defeat Malady) asks for.
In chapter 3 on Hellfire Altar, object Sabi3, the game hides it when the hero has everything main quest 7 (Defeat the Evil Lord) asks for.
The NPC-state pass of a conversation sets its quest icon (setNpcNotify) from quest states: -1, 1, and 2 in chapter 1 on Ant Tunnel Park (Sabitrama (chapter 1), object Sabi); -1 and 2 in chapter 1 on Cursed Shrine (Sabitrama (chapter 1), object Sabi2). What each value shows on screen is not documented. Its other conversations set only -1.