MapleThiefCompendium

Death and revives

The hero dies when HP reaches 0. A popup then offers the way back: a free return to the nearest town at a price in EXP and meso, a revive on the spot with Reverse, or one of two paid revives.

Death

At death the hero's HP is set to 0 and the hero is marked dead. From level 10, after the first job advancement, the game also sets an EXP penalty: a quarter of the current level's need, but never more than the EXP the hero has.

The death popup offers:

In Monster Carnival a death costs carnival points instead.

Example (made-up numbers): a level 20 hero with a need of 1,000, 180 EXP and 5,000 meso dies. The penalty is 250, capped at 180, so the hero returns to town with 0 EXP and 4,500 meso.

Sources

CHero::Die 0x65979 (the dead flag at +0x0C, the penalty at +0x158), the death popup's keys in CStateGame::OnKeyPressed 0x8D4C9, CHero::Revive 0x6140D. The popup is popup 0x68, opened by Popup_Open 0x3EAA1.